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UEF: Cybran: Aeon:
Cybran Tech 3 Units and Structures
Structures [ Structures | Land Units | Air Units | Naval Units ]
Land Factory (Type: T3 Land Factory)
Upgrades:   None
Built By:   T1,T2,T3 Engineer | SCU | ACU
Health:   21600
Build Cost:   22680E | 3240M
Build Rate (per second):   84E | 12M
Storage:   1600E | 320M
Description:   The T3 Land Factory creates powerful Tech 3 land units and can also produce Tech 1 and Tech 2 units faster than the T1 and T2 Land Factories.
Air Factory (Type: T3 Air Factory)
Upgrades:   None
Built By:   T1,T2,T3 Engineer | SCU | ACU
Health:   21600
Build Cost:   33500E | 2010M
Build Rate (per second):   100E | 6M
Storage:   1600E | 320M
Description:   The T3 Air Factory creates more powerful Tech 3 air units and can also produce Tech 1 and Tech 2 air units faster than the T1 or T2 Air Factories.
Naval Factory (Type: T3 Naval Factory)
Upgrades:   None
Built By:   T1,T2,T3 Engineer | SCU | ACU
Health:   40000
Build Cost:   21600E | 2970M
Build Rate (per second):   80E | 11M
Storage:   1600E | 320M
Description:   The T3 Naval Factory can now build Tech 3 naval units and it can produce Tech 1 and Tech 2 naval units faster than the T1 and T2 Naval Factories.
Mass Extractor 3 (Type: T3 Mass Extractor)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   4000
Build Cost:   10800E | 1800M
Build Rate (per second):   120E | 20M
Yield:   -36E | 12M
Description:   The T3 Mass Extractor works the same as the T2 version but yields more mass and drains more energy.
Mass Fabricator (Type: T3 Mass Fabricator)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   6000
Build Cost:   100000E | 800M
Build Rate (per second):   500E | 4M
Yield:   -1500E | 24M
Description:   The T3 Mass Fabricator is the only way to increase mass after you have upgraded all your Mass Extractors to T3. They should have Mass Storage and Power Gens connected to them to help increase what little mass it yields and to decrease the large amount of energy it uses.
EG 900 Fusion Reactor Array (Type: T3 Power Generator)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   9720
Build Cost:   57600E | 3240M
Build Rate (per second):   160E | 9M
Yield:   2500E
Description:   The T3 Power Gens produce an incredible amount of energy and they can yield up to 3750E with Energy Storage structures connected to them.
Flayer (Type: T3 Anti-Air SAM Launcher)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   5500
Build Cost:   12000E | 1400M
Build Rate (per second):   120E | 14M
Storage/Yield:   N/A
Description:   Every air unit's nightmare! The Flayer is accurate, powerful, and has terrific range. It hammers air units but is defensless against land and naval units.
SA3 - Omni (Type: T3 Omni Sensor Array)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   100
Build Cost:   30000E | 2400M
Build Rate (per second):   250E | 20M
Yield:   -2000E
Description:   The Omni drains a lot of energy but has terrific range with a smaller optical range. Build a T3 Power Gen for this structure and your set.
SP3 - Sonar (Type: T3 Sonar Platform)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   2000
Build Cost:   6000E | 200M
Build Rate (per second):   120E | 4M
Yield:   -100E
Description:   The SP3 is the best sonar with greater range than the T1 and T2 versions.
Duke (Type: T3 Heavy Artillery Installation)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   5000
Build Cost:   1113750E | 113400M
Build Rate (per second):   491E | 50M
Storage/Yield:   N/A
Description:   The Duke may not be the king of arty, but it comes pretty close. While expensive and defensless without support, it has terrific range and packs a powerful punch.
Stoneager (Type: T3 Strategic Missile Launcher)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   8640
Build Cost:   1250000E | 130000M
Build Rate (per second):   250E | 26M
Storage/Yield:   N/A
Description:   The Stoneager is expensive and time consuming to build. Each missile built takes a lot of time so it often requires assistance from nearby building units to get them flying. Always check for enemy Strategic Missile Defenses before launching any of your nukes.
Nuke Eliminator (Type: T3 Strategic Missile Defense)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   10000
Build Cost:   50000E | 3000M
Build Rate (per second):   400E | 35M
Storage/Yield:   N/A
Description:   If your enemy is building nukes then this defense is always worth the price. It takes a lot less time and resources to build the Nuke Eliminator than it does to build nukes. This often leaves you with more available resources than the enemy building the nukes, which gives you the power to hit them with powerful counter-attacks. It always needs to be well defended as your enemy will try to hunt them down before launching nukes.
HSD Pulse (Type: T3 Heavy Shield Generator)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health/Shields:   500/15000
Build Cost:   50000E | 3000M
Build Rate (per second):   200E | 12M
Yield:   -400E
Description:   The T3 Sheild Gen has greater coverage and strength than the T2, making it the best shield to buy.
Quantum Gateway (Type: T3 Quantum Gateway)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   10000
Build Cost:   12000E | 1200M
Build Rate (per second):   150E | 15M
Storage/Yield:   N/A
Description:   The Quantum Gateway builds Support Command Units(SCUs), which are probably the most useful and powerful units in the game. It's always good to assist the Gateway as much as possible so you can bring the SCUs into play ASAP!



Land Units [ Structures | Land Units | Air Units | Naval Units ]
Support Command Unit (Type: T3 Support Command Unit)
Upgrades:   Personal Cloaking Gen(Back), Personal Stealth Gen(Back), Nanite Missile System(Back), Self Repair System(Back), Focus Converter(RCH), Resource Allocation System(RCH), Switchback Engineering(LCH), EMP Charge(LCH)
Built At:   T3 Quantum Gate
Health:   20000
Build Cost:   40000E | 3000M
Build Rate (per second):   200E | 15M
Yield:   20E | 2M
Description:   The SCU is one of the most valuable units in this game. It can do just about anything; Fight (It is worth about five or more T3 Assault Bots), Build (It has the ability to build T3 structures or T4 units faster than a T3 Engineer), Upgrade (Almost as many upgrades as your ACU), and when it dies it creates a small nuclear explosion (Which comes in handy on the front lines when rushing heavy enemy forces). The SCU can cross water and repairs itself making this unit well worth its cost!
Engineer (Type: T3 Engineer)
Upgrades:   None
Built At:   Any T3 Factory
Health:   1350
Build Cost:   2970E | 561M
Build Rate (per second):   90E | 17M
Storage:   400E | 40M
Description:   T3 Engineers have access to T3 structures and T4 Experimentals. They build T1 and T2 structures faster than T1 and T2 Engineers.
Loyalist (Type: T3 Siege Assault Bot)
Upgrades:   None
Built At:   T3 Land
Health:   4200
Build Cost:   3990E | 510M
Build Rate (per second):   99E | 12M
Storage/Yield:   N/A
Description:   The T3 Assault Bot is pretty much the primary land destroyer. With good AA, bomber, and arty support they can seriously hurt just about anything the enemy has on the ground or near the coastline.
Trebuchet (Type: T3 Mobile Heavy Artillery)
Upgrades:   None
Built At:   T3 Land
Health:   850
Build Cost:   8000E | 800M
Build Rate (per second):   100E | 10M
Storage/Yield:   N/A
Description:   The Trebuchet's range and power are devastating. This unit is great for softening enemy defenses and units before an attack. It often requires protection from enemy units that will try to hunt it down.



Air Units [ Structures | Land Units | Air Units | Naval Units ]
Spook (Type: T3 Spy Plane)
Upgrades:   None
Built At:   T3 Air
Health:   18
Build Cost:   2400E | 60M
Build Rate (per second):   160E | 4M
Storage/Yield:   N/A
Description:   The T3 Spy Plane is faster, has a larger line of sight, more health than the Air Scout, and has Stealth ability.
Gemini (Type: T3 Air Superiority Fighter)
Upgrades:   None
Built At:   T3 Air
Health:   175
Build Cost:   24000E | 360M
Build Rate (per second):   200E | 3M
Yield:   -60E
Description:   The Gemini is an air unit killer but is defensless against AA and naval attack.
Revenant (Type: T3 Strategic Bomber)
Upgrades:   None
Built At:   T3 Air
Health:   120
Build Cost:   72000E | 2160M
Build Rate (per second):   300E | 9M
Yield:   -60
Description:   The Revenant hurts or destroys any target underneath it and is great for softening large groups of enemy land units and defensive structures before an attack.



Naval Units [ Structures | Land Units | Air Units | Naval Units ]
Galaxy Class (Type: T3 Battleship)
Upgrades:   None
Built At:   T3 Naval
Health:   50000
Build Cost:   168000E | 21000M
Build Rate (per second):   200E | 25M
Storage/Yield:   N/A
Description:   The T3 Battleship has terrific range and is a powerful target-pounder. It's only real weakness is against air attacks.
Command Class (Type: T3 Aircraft Carrier)
Upgrades:   None
Built At:   T3 Naval
Health:   18000
Build Cost:   36000E | 3600M
Build Rate (per second):   150E | 15M
Storage/Yield:   N/A
Description:   The aircraft carrier can refuel and repair air squadrons and has some AA weaponry and even some anti-missile defense. It is a great support unit for any navy.
Plan B (Type: T3 Strategic Missile Submarine)
Upgrades:   None
Built At:   T3 Naval
Health:   4000
Build Cost:   66000E | 11000M
Build Rate (per second):   120E | 20M
Storage/Yield:   N/A
Description:   Plan B almost always needs support from other battleships and aircraft carriers. It houses strategic missiles which can decimate its targets in seconds.



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