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UEF: Cybran: Aeon:
Aeon Tech 3 Units and Structures
Structures [ Structures | Land Units | Air Units | Naval Units ]
Land Factory (Type: T3 Land Factory)
Upgrades:   None
Built By:   T1,T2,T3 Engineer | SCU | ACU
Health:   20000
Build Cost:   23520E | 3360M
Build Rate (per second):   84E | 12M
Storage:   1600E | 320M
Description:   The T3 Land Factory creates powerful Tech 3 land units and can also produce Tech 1 and Tech 2 units faster than the T1 and T2 Land Factories.
Air Factory (Type: T3 Air Factory)
Upgrades:   None
Built By:   T1,T2,T3 Engineer | SCU | ACU
Health:   20000
Build Cost:   35000E | 2100M
Build Rate (per second):   100E | 6M
Storage:   1600E | 320M
Description:   The T3 Air Factory creates more powerful Tech 3 air units and can also produce Tech 1 and Tech 2 air units faster than the T1 or T2 Air Factories.
Naval Factory (Type: T3 Naval Factory)
Upgrades:   None
Built By:   T1,T2,T3 Engineer | SCU | ACU
Health:   37500
Build Cost:   22400E | 3080M
Build Rate (per second):   80E | 11M
Storage:   1600E | 320M
Description:   The T3 Naval Factory can now build Tech 3 naval units and it can produce Tech 1 and Tech 2 naval units faster than the T1 and T2 Naval Factories.
Mass Extractor 3 (Type: T3 Mass Extractor)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   4000
Build Cost:   10800E | 1800M
Build Rate (per second):   120E | 2M
Yield:   -36E | 12M
Description:   The T3 Mass Extractor works the same as the T2 version but yields more mass and drains more energy.
Mass Fabricator (Type: T3 Mass Fabricator)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   6000
Build Cost:   100000E | 800M
Build Rate (per second):   500E | 4M
Yield:   -1500E | 24M
Description:   The T3 Mass Fabricator is the only way to increase mass after you have upgraded all your Mass Extractors to T3. They should have Mass Storage and Power Gens connected to them to help increase what little mass it yields and to decrease the large amount of energy it uses.
Quantum Reactor (Type: T3 Power Generator)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   9720
Build Cost:   57600E | 3240M
Build Rate (per second):   160E | 9M
Yield:   2000E
Description:   The T3 Power Gens produce an incredible amount of energy and they can yield up to 3750E with Energy Storage structures connected to them.
Transcender (Type: T3 Anti-Air SAM Launcher)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   6000
Build Cost:   12000E | 1400M
Build Rate (per second):   120E | 14M
Storage/Yield:   N/A
Description:   Every air unit's nightmare! The Transcender is accurate, powerful, and has terrific range. It hammers air units but is defensless against land and naval units.
Omni Sensor Array (Type: T3 Omni Sensor Array)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   100
Build Cost:   30000E | 2400M
Build Rate (per second):   250E | 20M
Yield:   -2000E
Description:   The Omni drains a lot of energy but has terrific range with a smaller optical range. Build a T3 Power Gen for this structure and your set.
Sonar Platform (Type: T3 Sonar Platform)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   1500
Build Cost:   6000E | 200M
Build Rate (per second):   120E | 4M
Yield:   -100E
Description:   The Sonar Platform is the best sonar with greater range and detection than the T1 and T2 versions.
Emissary (Type: T3 Heavy Artillery Installation)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   4000
Build Cost:   1336500E | 121500M
Build Rate (per second):   500E | 45M
Storage/Yield:   N/A
Description:   The Emissary may not be the king of arty, but it comes pretty close. While expensive and defensless without support, it has terrific range and packs a powerful punch.
Apocalypse (Type: T3 Strategic Missile Launcher)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   8640
Build Cost:   1250000E | 130000M
Build Rate (per second):   250E | 26M
Storage/Yield:   N/A
Description:   The Apocalypse is expensive and time consuming to build. Each missile built takes a lot of time so it often requires assistance from nearby building units to get them flying. Always check for enemy Strategic Missile Defenses before launching any of your nukes.
Patron (Type: T3 Strategic Missile Defense)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   10000
Build Cost:   50000E | 3000M
Build Rate (per second):   400E | 35M
Storage/Yield:   N/A
Description:   If your enemy is building nukes then this defense is always worth the price. It takes a lot less time and resources to build the Nuke Eliminator than it does to build nukes. This often leaves you with more available resources than the enemy building the nukes, which gives you the power to hit them with powerful counter-attacks. It always needs to be well defended as your enemy will try to hunt them down before launching nukes.
Radiance (Type: T3 Heavy Shield Generator)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health/Shields:   300/18000
Build Cost:   44000E | 2400M
Build Rate (per second):   220E | 12M
Yield:   -300E
Description:   The T3 Sheild Gen has greater coverage and strength than the T2, making it the best shield to buy.
Portal (Type: T3 Quantum Gateway)
Upgrades:   None
Built By:   T3 Engineer | SCU
Health:   10000
Build Cost:   12000E | 1200M
Build Rate (per second):   150E | 15M
Storage/Yield:   N/A
Description:   The Quantum Gateway builds Support Command Units(SCUs), which are probably the most useful and powerful units in the game. It's always good to assist the Gateway as much as possible so you can bring the SCUs into play ASAP!



Land Units [ Structures | Land Units | Air Units | Naval Units ]
Support Command Unit (Type: T3 Support Command Unit)
Upgrades:   Personal Shield(Back), Teleporter(Back), Heavy Personnal Shield Generator(Back), System Integrity Compensator(Back), Stability Supressant(RCH), Resource Allocation System(RCH), Engineering Focusing Module(LCH), Sacrificial Preparations(LCH)
Built At:   T3 Quantum Gate
Health:   25000
Build Cost:   60000E | 5200M
Build Rate (per second):   300E | 26M
Yield:   20E | 2M
Description:   The SCU is one of the most valuable units in this game. It can do just about anything; Fight (It is worth about five or more T3 Assault Bots), Build (It has the ability to build T3 structures or T4 units faster than a T3 Engineer), Upgrade (Almost as many upgrades as your ACU), and when it dies it creates a small nuclear explosion (Which comes in handy on the front lines when rushing heavy enemy forces). The SCU can cross water and repairs itself making this unit well worth its cost!
Engineer (Type: T3 Engineer)
Upgrades:   None
Built At:   Any T3 Factory
Health:   1050
Build Cost:   3200E | 448M
Build Rate (per second):   100E | 14M
Storage:   100E | 10M
Description:   T3 Engineers have access to T3 structures and T4 Experimentals. They build T1 and T2 structures faster than T1 and T2 Engineers.
Harbinger (Type: T3 Siege Assault Bot)
Upgrades:   None
Built At:   T3 Land
Health:   5100
Build Cost:   3420E | 510M
Build Rate (per second):   84E | 12M
Storage/Yield:   N/A
Description:   The T3 Assault Bot is pretty much the primary land destroyer. With good AA, bomber, and arty support they can seriously hurt just about anything the enemy has on the ground or near the coastline.
Serenity (Type: T3 Mobile Heavy Artillery)
Upgrades:   None
Built At:   T3 Land
Health:   900
Build Cost:   8000E | 800M
Build Rate (per second):   100E | 10M
Storage/Yield:   N/A
Description:   The Serenity's range and power are devastating. This unit is great for softening enemy defenses and units before an attack. It often requires protection from enemy units that will try to hunt it down.



Air Units [ Structures | Land Units | Air Units | Naval Units ]
Seer (Type: T3 Spy Plane)
Upgrades:   None
Built At:   T3 Air | Keefer
Health:   25
Build Cost:   2250E | 56M
Build Rate (per second):   160E | 4M
Storage/Yield:   N/A
Description:   The T3 Spy Plane is faster, has a larger line of sight, more health than the Air Scout, and has Stealth ability.
Corona (Type: T3 Air Superiority Fighter)
Upgrades:   None
Built At:   T3 Air | Keefer
Health:   200
Build Cost:   24000E | 720M
Build Rate (per second):   200E | 3M
Yield:   -60E
Description:   The Corona is an air unit killer but is defensless against AA and naval attack.
Shocker (Type: T3 Strategic Bomber)
Upgrades:   None
Built At:   T3 Air | Keefer
Health:   135
Build Cost:   72000E | 2160M
Build Rate (per second):   300E | 9M
Yield:   -60
Description:   The Shocker hurts or destroys any target underneath it and is great for softening large groups of enemy land or naval units and defensive structures before an attack.



Naval Units [ Structures | Land Units | Air Units | Naval Units ]
Omen Class (Type: T3 Battleship)
Upgrades:   None
Built At:   T3 Naval
Health:   55000
Build Cost:   152000E | 19000M
Build Rate (per second):   200E | 25M
Storage/Yield:   N/A
Description:   The T3 Battleship has terrific range and is a powerful target-pounder. It's only real weakness is against air attacks.
Keefer Class (Type: T3 Aircraft Carrier)
Upgrades:   None
Built At:   T3 Naval
Health:   7500
Build Cost:   19500E | 1560M
Build Rate (per second):   150E | 15M
Storage/Yield:   N/A
Description:   The aircraft carrier can refuel and repair air squadrons and has some AA weaponry and even some anti-missile defense. It is a great support unit for any navy.
Silencer (Type: T3 Strategic Missile Submarine)
Upgrades:   None
Built At:   T3 Naval
Health:   3000
Build Cost:   60000E | 10000M
Build Rate (per second):   120E | 20M
Storage/Yield:   N/A
Description:   The Silencer almost always needs support from other battleships and aircraft carriers. It houses strategic missiles which can decimate its targets in seconds.



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