Structures [ Structures | Land Units | Air Units | Naval Units ]
Land Units [ Structures | Land Units | Air Units | Naval Units ]
Air Units [ Structures | Land Units | Air Units | Naval Units ]
Naval Units [ Structures | Land Units | Air Units | Naval Units ]
Land Factory (Type: T2 Land Factory)
Upgrades: T3 Land Factory
Built By: T1,T2,T3 Engineer | SCU | ACU
Health: 8400
Build Cost: 7600E | 950M
Build Rate (per second): 40E | 5M
Storage: 800E | 160M
Description: The T2 Land Factory creates more powerful Tech 2 land units and can also produce Tech 1 units faster than the T1 Land Factory.
Upgrades: T3 Land Factory
Built By: T1,T2,T3 Engineer | SCU | ACU
Health: 8400
Build Cost: 7600E | 950M
Build Rate (per second): 40E | 5M
Storage: 800E | 160M
Description: The T2 Land Factory creates more powerful Tech 2 land units and can also produce Tech 1 units faster than the T1 Land Factory.
Air Factory (Type: T2 Air Factory)
Upgrades: T3 Air Factory
Built By: T1,T2,T3 Engineer | SCU | ACU
Health: 8400
Build Cost: 19200E | 720M
Build Rate (per second): 80E | 3M
Storage: 800E | 160M
Description: The T2 Air Factory creates more powerful Tech 2 air units and can also produce Tech 1 air units faster than the T1 Air Factory.
Upgrades: T3 Air Factory
Built By: T1,T2,T3 Engineer | SCU | ACU
Health: 8400
Build Cost: 19200E | 720M
Build Rate (per second): 80E | 3M
Storage: 800E | 160M
Description: The T2 Air Factory creates more powerful Tech 2 air units and can also produce Tech 1 air units faster than the T1 Air Factory.
Naval Factory (Type: T2 Naval Factory)
Upgrades: T3 Naval Factory
Built By: T1,T2,T3 Engineer | SCU | ACU
Health: 17000
Build Cost: 7600E | 950M
Build Rate (per second): 40E | 5M
Storage: 800E | 160M
Description: The T2 Naval Factory can now build Tech 2 naval units which include cruisers and destroyers, and can also produce Tech 1 naval units faster than the T1 Naval Factory.
Upgrades: T3 Naval Factory
Built By: T1,T2,T3 Engineer | SCU | ACU
Health: 17000
Build Cost: 7600E | 950M
Build Rate (per second): 40E | 5M
Storage: 800E | 160M
Description: The T2 Naval Factory can now build Tech 2 naval units which include cruisers and destroyers, and can also produce Tech 1 naval units faster than the T1 Naval Factory.
Mass Extractor (Type: T2 Mass Extractor)
Upgrades: T3 Mass Extractor (After T3 Factory upgrade)
Built By: T2 Engineer
Health: 2160
Build Cost: 5400E | 90M
Build Rate (per second): 60E | 10M
Yield: -9E | 6M
Description: The T2 Mass Extractor works the same as the T1 version but yields more.
Upgrades: T3 Mass Extractor (After T3 Factory upgrade)
Built By: T2 Engineer
Health: 2160
Build Cost: 5400E | 90M
Build Rate (per second): 60E | 10M
Yield: -9E | 6M
Description: The T2 Mass Extractor works the same as the T1 version but yields more.
Power Generator (Type: T2 Power Generator)
Upgrades: None
Built By: T2 Engineer
Health: 2160
Build Cost: 12000E | 1200M
Build Rate (per second): 60E | 6M
Yield: 500E
Description: The T2 Power Gens produce a good amount of energy and works even better with Energy Storage structures connected to them.
Upgrades: None
Built By: T2 Engineer
Health: 2160
Build Cost: 12000E | 1200M
Build Rate (per second): 60E | 6M
Yield: 500E
Description: The T2 Power Gens produce a good amount of energy and works even better with Energy Storage structures connected to them.
Oblivion (Type: T2 Point Defense)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 1700
Build Cost: 3648E | 528M
Build Rate (per second): 76E | 11M
Storage/Yield: N/A
Description: T2 Point Defenses are terrific land defenses throughout the game and have greater range and power than the T1 PDs. They are defenseless against air units that can attack the land.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 1700
Build Cost: 3648E | 528M
Build Rate (per second): 76E | 11M
Storage/Yield: N/A
Description: T2 Point Defenses are terrific land defenses throughout the game and have greater range and power than the T1 PDs. They are defenseless against air units that can attack the land.
Anti-Air Flak Artillery (Type: T2 Anti-Air Flak Artillery)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 3900
Build Cost: 5600E | 560M
Build Rate (per second): 80E | 8M
Storage/Yield: N/A
Description: The T2 AA Turret has greater range and power than the T1 Anti-Air Turret. It is great throughout the game, even at T3 levels, for supporting the more expensive T3 Anti-Air defenses.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 3900
Build Cost: 5600E | 560M
Build Rate (per second): 80E | 8M
Storage/Yield: N/A
Description: The T2 AA Turret has greater range and power than the T1 Anti-Air Turret. It is great throughout the game, even at T3 levels, for supporting the more expensive T3 Anti-Air defenses.
Torpedo Launcher (Type: T2 Heavy Torpedo Launcher)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 11000
Build Cost: 9000E | 1500M
Build Rate (per second): 60E | 10M
Storage/Yield: N/A
Description: The upgraded T2 Torpedo Launcher works better than the T1 and works well with ships and land defenses.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 11000
Build Cost: 9000E | 1500M
Build Rate (per second): 60E | 10M
Storage/Yield: N/A
Description: The upgraded T2 Torpedo Launcher works better than the T1 and works well with ships and land defenses.
Radar System (Type: T2 Radar System)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 2200
Build Cost: 3600E | 180M
Build Rate (per second): 60E | 3M
Yield: -250E
Description: The T2 Radar System has greater range than the T1 but eats up a lot more energy. It is a good idea to connect Power Gens to it to help lower its negative energy yield.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 2200
Build Cost: 3600E | 180M
Build Rate (per second): 60E | 3M
Yield: -250E
Description: The T2 Radar System has greater range than the T1 but eats up a lot more energy. It is a good idea to connect Power Gens to it to help lower its negative energy yield.
Sonar System (Type: T2 Sonar System)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 1000
Build Cost: 3600E | 120M
Build Rate (per second): 60E | 2M
Yield: -100E
Description: The T2 Sonar System has greater range than the T1 but eats up a lot more energy.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 1000
Build Cost: 3600E | 120M
Build Rate (per second): 60E | 2M
Yield: -100E
Description: The T2 Sonar System has greater range than the T1 but eats up a lot more energy.
Miasma (Type: T2 Artillery Installation)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 2200
Build Cost: 19800E | 2772M
Build Rate (per second): 100E | 14M
Storage/Yield: N/A
Description: T2 Artillary is a great assault tool that has great range and hits hard. It's main weakness is its slow rate of fire and almost always requires protection from enemy units. Although they are not as powerful and have shorter range than T3 Arty, they build much faster and can be useful for quick range attacks throughout the game.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 2200
Build Cost: 19800E | 2772M
Build Rate (per second): 100E | 14M
Storage/Yield: N/A
Description: T2 Artillary is a great assault tool that has great range and hits hard. It's main weakness is its slow rate of fire and almost always requires protection from enemy units. Although they are not as powerful and have shorter range than T3 Arty, they build much faster and can be useful for quick range attacks throughout the game.
Serpentine (Type: T2 Tactical Missile Launcher)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 1500
Build Cost: 3500E | 700M
Build Rate (per second): 50E | 10M
Storage/Yield: N/A
Description: The T2 Tactical Missile Launcher is great for weakening enemy arty and defensive lines not protected by Tactical Missile Defense and Sheilds. If a few are placed close enough to an enemy base you can even attack the enemy ACU and blow their base at mid-game!
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 1500
Build Cost: 3500E | 700M
Build Rate (per second): 50E | 10M
Storage/Yield: N/A
Description: The T2 Tactical Missile Launcher is great for weakening enemy arty and defensive lines not protected by Tactical Missile Defense and Sheilds. If a few are placed close enough to an enemy base you can even attack the enemy ACU and blow their base at mid-game!
Volcano (Type: T2 Tactical Missile Defense)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 3000
Build Cost: 1600E | 140M
Build Rate (per second): 80E | 7M
Storage/Yield: N/A
Description: T2 Tactical Missile Defense is useful only against an enemy who is trying to hurt you at mid-game using T2 Tactical Missile Launchers. As long as the enemy doesn't have any TMLs you should be ok without these.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 3000
Build Cost: 1600E | 140M
Build Rate (per second): 80E | 7M
Storage/Yield: N/A
Description: T2 Tactical Missile Defense is useful only against an enemy who is trying to hurt you at mid-game using T2 Tactical Missile Launchers. As long as the enemy doesn't have any TMLs you should be ok without these.
Shield Of Light (Type: T2 Shield Generator)
Upgrades: 4 Upgrades Available
Built By: T2,T3 Engineer | SCU
Health/Sheild: 150/11000
Build Cost: 5760E | 480M
Build Rate (per second): 120E | 10M
Yield: -150
Description: The shield generator is great way to protect against artillery and momentarily against incoming forces. Build them to protect important structures and near walls. Their energy usage shouldn't be a problem for a few T2 generators.
Upgrades: 4 Upgrades Available
Built By: T2,T3 Engineer | SCU
Health/Sheild: 150/11000
Build Cost: 5760E | 480M
Build Rate (per second): 120E | 10M
Yield: -150
Description: The shield generator is great way to protect against artillery and momentarily against incoming forces. Build them to protect important structures and near walls. Their energy usage shouldn't be a problem for a few T2 generators.
Stealth Field Generator (Type: T2 Stealth Field Generator)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 50
Build Cost: 26400E | 880M
Build Rate (per second): 60E | 4M
Yield: -200E
Description: The T2 Stealth Field Generator cloaks any units within its range from Radars, but not optical sensors. It is a structure, making it immobile, so it is mostly used to hide units for base protection.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 50
Build Cost: 26400E | 880M
Build Rate (per second): 60E | 4M
Yield: -200E
Description: The T2 Stealth Field Generator cloaks any units within its range from Radars, but not optical sensors. It is a structure, making it immobile, so it is mostly used to hide units for base protection.
Cradle (Type: T2 Air Staging Facility)
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 500
Build Cost: 2100E | 350M
Build Rate (per second): 60E | 10M
Storage/Yield: N/A
Description: The T2 Air Staging Facility is necessary for any air patrol routes and long range air attacks. Planes on patrol will return for refueling or repairing when necessary.
Upgrades: None
Built By: T2,T3 Engineer | SCU
Health: 500
Build Cost: 2100E | 350M
Build Rate (per second): 60E | 10M
Storage/Yield: N/A
Description: The T2 Air Staging Facility is necessary for any air patrol routes and long range air attacks. Planes on patrol will return for refueling or repairing when necessary.
Land Units [ Structures | Land Units | Air Units | Naval Units ]
Engineer (Type: T2 Engineer)
Upgrades: None
Built At: Any Tech 2 or Tech 3 Factory | Tempest
Health: 514
Build Cost: 990E | 132M
Build Rate (per second): 45E | 6M
Storage: 30E | 5M
Description: T2 Engineers have access to T2 structures and build T1 structures faster than T1 Engineers.
Upgrades: None
Built At: Any Tech 2 or Tech 3 Factory | Tempest
Health: 514
Build Cost: 990E | 132M
Build Rate (per second): 45E | 6M
Storage: 30E | 5M
Description: T2 Engineers have access to T2 structures and build T1 structures faster than T1 Engineers.
Obsidian (Type: T2 Heavy Tank)
Upgrades: None
Built At: T2, T3 Land
Health/Shield: 250/700
Build Cost: 800E | 160M
Build Rate (per second): 40E | 8M
Yield: -5E
Description: The T2 Heavy Tank is slow but packs a punch at mid-game and is pretty useful throughout the game.
Upgrades: None
Built At: T2, T3 Land
Health/Shield: 250/700
Build Cost: 800E | 160M
Build Rate (per second): 40E | 8M
Yield: -5E
Description: The T2 Heavy Tank is slow but packs a punch at mid-game and is pretty useful throughout the game.
Evensong (Type: T2 Mobile Missile Launcher)
Upgrades: None
Built At: T2, T3 Land
Health: 370
Build Cost: 1600E | 240M
Build Rate (per second): 40E | 6M
Storage/Yield: N/A
Description: Mobile Missile Launchers often require protection but are good support units on the offensive and can be good enemy harassment at mid-game.
Upgrades: None
Built At: T2, T3 Land
Health: 370
Build Cost: 1600E | 240M
Build Rate (per second): 40E | 6M
Storage/Yield: N/A
Description: Mobile Missile Launchers often require protection but are good support units on the offensive and can be good enemy harassment at mid-game.
Ascendant (Type: T2 Mobile Anti-Air Flak Artillery)
Upgrades: None
Built At: T2, T3 Land
Health: 1000
Build Cost: 800E | 160M
Build Rate (per second): 40E | 8M
Storage/Yield: N/A
Description: The T2 Mobile Anti-Air is a more powerful upgrade to the T1 Mobile AA and is great for supporting large attacks and harassing enemy air units.
Upgrades: None
Built At: T2, T3 Land
Health: 1000
Build Cost: 800E | 160M
Build Rate (per second): 40E | 8M
Storage/Yield: N/A
Description: The T2 Mobile Anti-Air is a more powerful upgrade to the T1 Mobile AA and is great for supporting large attacks and harassing enemy air units.
Asylum (Type: T2 Mobile Shield Generator)
Upgrades: None
Built At: T2, T3 Land
Health/Shield: 50/3600
Build Cost: 800E | 96M
Build Rate (per second): 33E | 4M
Yield: -75E
Description: The Asylum is a great frontline support unit for attacking enemy defenses and arty. Be sure to have enough energy when using them, or 'pause' any T2 Sheild Gens while supporting an attack group with these.
Upgrades: None
Built At: T2, T3 Land
Health/Shield: 50/3600
Build Cost: 800E | 96M
Build Rate (per second): 33E | 4M
Yield: -75E
Description: The Asylum is a great frontline support unit for attacking enemy defenses and arty. Be sure to have enough energy when using them, or 'pause' any T2 Sheild Gens while supporting an attack group with these.
Air Units [ Structures | Land Units | Air Units | Naval Units ]
Mercy (Type: T2 Guided Missile)
Upgrades: None
Built At: T2, T3 Air | Keefer | CZAR
Health: 10
Build Cost: 6000E | 300M
Build Rate (per second):
Storage/Yield: N/A
Description: Mercy is what the enemy will need if they have no AA defenses for this weapon. The Guided Missile is a great way to hurt an enemy who leaves too many air openings in their defense or even to destroy an undefended ACU at mid-game.
Upgrades: None
Built At: T2, T3 Air | Keefer | CZAR
Health: 10
Build Cost: 6000E | 300M
Build Rate (per second):
Storage/Yield: N/A
Description: Mercy is what the enemy will need if they have no AA defenses for this weapon. The Guided Missile is a great way to hurt an enemy who leaves too many air openings in their defense or even to destroy an undefended ACU at mid-game.
Skimmer (Type: T2 Torpedo Bomber)
Upgrades: None
Built At: T2, T3 Air | Keefer
Health: 29
Build Cost: 1880E | 300M
Build Rate (per second): 120E | 12M
Storage/Yield: N/A
Description: The Torpedo Bomber is a navy killer and works even better when used with other naval units against the enemy navy.
Upgrades: None
Built At: T2, T3 Air | Keefer
Health: 29
Build Cost: 1880E | 300M
Build Rate (per second): 120E | 12M
Storage/Yield: N/A
Description: The Torpedo Bomber is a navy killer and works even better when used with other naval units against the enemy navy.
Specter (Type: T2 Gunship)
Upgrades: None
Built At: T2, T3 Air | Keefer
Health: 150
Build Cost: 7800E | 390M
Build Rate (per second): 120E | 6M
Storage/Yield: N/A
Description: The Specter is both a gunship and a transport(1 unit each). This unit works well against land based targets and even better when combined with other units. Its main weakness lies in enemy air fighters, AA defenses and mobile AA units.
Upgrades: None
Built At: T2, T3 Air | Keefer
Health: 150
Build Cost: 7800E | 390M
Build Rate (per second): 120E | 6M
Storage/Yield: N/A
Description: The Specter is both a gunship and a transport(1 unit each). This unit works well against land based targets and even better when combined with other units. Its main weakness lies in enemy air fighters, AA defenses and mobile AA units.
Aluminar (Type: T2 Air Transport)
Upgrades: None
Built At: T2, T3 Air | Keefer
Health: 210
Build Cost: 3200E | 120M
Build Rate (per second): 160E | 4M
Storage/Yield: N/A
Description: The T2 Air Transport holds more units and can take more hits than the T1.
Upgrades: None
Built At: T2, T3 Air | Keefer
Health: 210
Build Cost: 3200E | 120M
Build Rate (per second): 160E | 4M
Storage/Yield: N/A
Description: The T2 Air Transport holds more units and can take more hits than the T1.
Naval Units [ Structures | Land Units | Air Units | Naval Units ]
Infinity Class (Type: T2 Cruiser)
Upgrades: None
Built At: T2, T3 Naval | Tempest
Health: 3250
Build Cost: 18000E | 1800M
Build Rate (per second): 80E | 8M
Storage/Yield: N/A
Description: The T2 Cruiser is good against air units but is very susceptible to Sub attacks.
Upgrades: None
Built At: T2, T3 Naval | Tempest
Health: 3250
Build Cost: 18000E | 1800M
Build Rate (per second): 80E | 8M
Storage/Yield: N/A
Description: The T2 Cruiser is good against air units but is very susceptible to Sub attacks.
Exodus Class (Type: T2 Destroyer)
Upgrades: None
Built At: T2, T3 Naval | Tempest
Health: 7500
Build Cost: 14400E | 2160M
Build Rate (per second): 60E | 9M
Storage/Yield: N/A
Description: The T2 Destroyer is a more powerful version of the T1 Frigate but has no radar and sonar. It's more of a stand-up unit carrying anti-sub and anti-torpedo weapons and works well with Cruisers.
Upgrades: None
Built At: T2, T3 Naval | Tempest
Health: 7500
Build Cost: 14400E | 2160M
Build Rate (per second): 60E | 9M
Storage/Yield: N/A
Description: The T2 Destroyer is a more powerful version of the T1 Frigate but has no radar and sonar. It's more of a stand-up unit carrying anti-sub and anti-torpedo weapons and works well with Cruisers.




